Wednesday 19 August 2009

Had an interview with Keane yesterday which I really enjoyed. I would absolutely love to work there.

Errrr...

http://www.skinnywater.co.uk

Tuesday 18 August 2009

Saturday 1 August 2009

Artworker Portfolio for Kaos Arts

I received some photographs from Kaos Arts yesterday of some of the projects I acted in an artworker capacity for (translating Karen's drawings into print-ready files), up in parks & schools!








Wednesday 29 July 2009



need to replace the logo on this one ^^








Tuesday 28 July 2009

20ft banners for a school building front - draft


Photoshop painting so far - colouring a drawing by the lead singer of The Sin Kings for their demo cover.

Tuesday 14 July 2009

Doodles


Commissioned for a demo sleeve design for The Sin Kings.
Doodles, including Lost Boys-inspired 80s doodles.

My portfolio book is complete!!

Thursday 2 April 2009

Monday 23 March 2009

Initial work for YCN brief. PRETTY BORING.

Background

Launched in 2000, asos.com has become the largest independent online fashion and beauty store
attracting four million visitors a month. asos.com has developed a loyal fashion following of people that
regularly visit the site to get the latest fashion pieces, style news and outfit inspiration.
asos.com has four “shops” onsite; menswear and grooming, womenswear, beauty and asos Red which
sells discount designer brands at a fraction of the cost.

Brand Value

— Authority. Staying one step ahead of the fashion zeitgeist whilst giving customers what they want when
they want it.
— Choice. Over 18,000 products online at any one time and representing over 600 brands covering high
street, designer and premium brands. A wealth of choice in one easy-to-shop online fashion store.
— Value. Great value, directional own buy product complimented by leading fashion brands.
— Best friend. Communication should feel personal.
Target Market
Fashion forward 16 to 34 year olds.

Challenges

Although awareness of asos.com is fairly equal amongst our target audience (males 40% females 44%),
asos is still seen by many as a female brand. Although men in the target market are comfortable shopping
online, they would be more likely to be shopping for electronics or music.




Pretty boring so far. I have another idea that feels more personal & witty though.

Friday 20 March 2009

mini project


Logo/bag for a pretend shop

Sunday 1 March 2009

maestro

Magic Tea

I was recently doing some research and came across the term 'commodity fetishism' as coined by Karl Marx. 'Fetishism' in this case refers to the classic definition, a religious 'fetish' - an object, usually a doll, which is believed to possess power. As consumers we believe in the power of the things we buy.
It reminded me of a metaphor for the beauty industry-as-religion, I think it was Naomi Wolf who was discussing this - an interesting point although The Beauty Myth was appallingly lacking in proof or convincing research and full of leaps of faith.
She identified 'beauty' as a religion, 'ugliness' (and particularly the substance of fat) as evil/sin, and the various beauty 'rituals' as, well - its rituals.
It's not just the beauty industry that works in this way - although it is possibly the purest example - consumerism in general draws many parallels with religious faith. It seems that, as modern and cynical as we may feel, the need for magic, ritual and faith remains, and has been re-appropriated in the bosom of consumerism.

This week we were putting together a short educational film about drawing. 'The Story Of Art' by E.H. Gombrich and also James brought up points about cave paintings and drawings in primitive cultures having actual, real uses
in their eyes - images to ward off evil spirits, or to help with hunting - images with uses as valid as those of the huts built to keep out the weather, according to Gombrich.


We've always loved rituals, perhaps needed them. Is the faith and pleasure and belief we feel when we lovingly apply a cream to our face any less ridiculous than, for instance, a wiccan ritual with candles and stones? (I briefly moved piles of stones around and played with ouji boards as a teenager myself, but did not have grounds enough for any sort of belief).

In Sainsbury's earlier, I was buying things I did not need, and desperately trying to resist the urge to buy things because they cost 20p less than before i ever wanted them. I noted that they've now moved the impulse buys to where the queue waits - overpriced bite-sized biscuits, novelty items, cakes and wine.
I saw a selection of herbal teas in the health shop on the way home. Roobois - good for your mind, body and soul.
They're selling ethical righteousness and spiritual beliefs. Nothing unusual there. What occurred to me though was the direct reference to magical ritual that lies in the tea-making process. Infusing a special selection of dried leaves in hot water, watch the steam rise as if from a witch's brew, and then imbibing it, half-suspicious of its actual properties, but willing to have faith in its power (Chamomile is calming. Roobois is good for your mind, body and soul. Don't you know?) Magic won't work without faith. You have to concentrate, to believe - and the packet and the myths surrounding whatever particular tea we're making provides us with fuel for belief. So add hot water and leave it to do magical things and drink it down and you will have a good mind, body and soul. Advertising supplies 'proof' of its power so that we can take pleasure in the ritual.

We want to believe in the magical properties of the things we buy: herbal tea, anti-wrinkle creams, 'beauty' treatments - creams, potions, we do. In the same way we want to believe in religion. But the methods of getting us to believe are more sophisticated - they have to be, because we have a thousand times more sources of information, and we have a huge array of different versions of exactly the same product from which to choose. Hence, pseudo-science: microbeads, pentapeptides, scientific studies, the word 'dermatalogical' in everything, computer-generated graphics of brightly coloured layers of skin, strange orbs everywhere. 'Consuming' a substance is often an important part of religious ritual - magic potions, the body of Christ, etc. We consume tea and health foods for the same reason. Bath and shower products for women are often fragranced with fruit, or chocolate, or 'strawberries and cream', or are named as a 'souffle', a 'cream'. We bathe in them in place of eating them (because eating is evil). So, in a way that is more real than we might first realise, we are 'consuming' them. Cigarettes are 'consumed' in this physical way, also. Smoke has to do with magic - fire is magical. Consumer products: the fetishes of our magic rituals.

I have some hair wax product of some kind which has an interesting selling point. It claims to contain 'fibres' which are activated by 'clapping'. This made me believe that it must be a really good thing to have: it must do something amazing.
Why? Because there is a ritual involved. I am involved in the process of making it work. Clap to activate: like one of those impressive light switches. As I clap, I imagine the amazing way in which the product has now been 'activated' and is 'working'. Even though I have absolutely no way of knowing whether or not it has done anything at all.

Same with eye creams, moisturizers, firming lotions, anti-ageing products... and a vast array of products outside of this category which rely on the same principle, but in different ways.

When historians look back on our culture, our beauty rituals, our tea-making, will be no different to the rituals that we look back on now and find archaic and naive.

Now, I am going to have a cup of tea.

Tuesday 17 February 2009

Introductory Media [networking materials]



Please ignore the ridiculous pink jellyfish - it's just an example of the 'ink blot interpretations' I'd like to base it on.

Saturday 31 January 2009

"Should you be a stationery junkie then you’ll be so busy salivating over the combination of corrugated cardboard and tea-stained card used for The Conscripts’ press pack that you’ll barely notice the fractious punk tunes that burst from the CD with unhinged energy."

http://www.roomthirteen.com/cd_reviews/9692/Conscripts__Conscripts_EP.html

Wednesday 14 January 2009

Inspiring Young People

Last year I started training young people in Creative Technology in Leamington Spa (www.hybridarts.co.uk). It's been very challenging. I've been trying to feel my way around it and think up methods and try to squeeze in the time to put together lesson plans. I need to think about subject, topic, method, structure, encouragement, bonding, outcome.
Click image to see the beginnings of the booklet.

This year my students are in year 11 and will be leaving school, and us, soon - they need something to show for their time with us. I think it's important for morale to have professional teaching materials and booklets, so I put something together which tries to focus on pointing out, acknowledging and recording achievement and learning, and uses positive language to reinforce this. My students have a tendency to give up easily because they 'can't' do it.


The next challenge is implementing it. Not so easy.

The Conscripts


I have formulated an idea for my penultimate negotiated studies project.
I needed to find a way of taking the war themes in The Conscript's music (http://theconscripts.cjb.net) and using them ironically, relevantly, and meaningfully. One of the largest problems was making a statement that is modern and relevant right now, whilst still using the rich wealth of first world war imagery in their music.

I wanted to focus on the numbing effect of horror and death, its reality and unreality. I looked at themes of anaesthetic, combining war and death with everyday objects.
I looked at the word 'galvanize' and 'inspire', words the band themselves use to describe what their music is intended to do.

I finally came up with this: war games - those video games boys play where they pretend to be soldiers and kill things. It is related to triviliazation and numbing, it is everyday, it is ultra modern, it combines the themes perfectly.

And then the CD packaging itself - I've been interested in quite a nice card construction design for a while as an alternative to a jewel case, which holds a CD in place quite ingeniously. It can be modified to form a tray which slides inside a sleeve, not unlike the way a disc slides out of your playstation or xbox or whatever. So the packaging can be a games console. What follows is that the information booklet is a games manual, the manual of a war game.

The next problem is this: no matter how over the top and graphic and bloody and despairing I get with the copy and design, it's still not discernable from a real game. So I need to get ironic somehow.
I have a solution to this, and it's somewhat rude.